Commercial Titles

Koala (Internal name) Globe Globe Globe Globe Globe

Koala (Internal name) is an unannounced online multiplayer party game attached to a mega popular license. It is SMG Studio's largest project to date. I joined in 2023 and worked on implementing and polishing 60 individual minigames while maintaining full online networking playability using Photon Fusion.

SMG Studio TBA (To Be Announced)

No Way Home (Relaunch) Globe Globe Globe

A single-player story driven twin-stick shooter with tons of loot to collect, enemies to fight and a galaxy to explore. Originally released in 2020 on Apple Arcade, I worked on re-releasing this game on Steam and iOS with tons of improvements and fixes.

SMG Studio 16 June, 2025 (Relaunch)

TopplePOP Globe Globe

Multiplayer Physics-based puzzle. Designed for solo as well as team play in competitive battles, speed-run leaderboards and spectacular couch co-op parties, or topple the evil megacorp 'Blockcorp' in Story mode!

ArkimA 6 February, 2025 (Early Access)

Inflatality Globe Globe

Derpy physics-based fighting game featuring inflatable wavers beating on each other. Each player crafts their own waver, complete with personalised faces, colours, decals and special skills, then do battle in hilarious, rubbery flailing combat.

Hojo 26 October, 2017

RoyalABC Globe Globe Globe

RoyalABC is an educational games platform designed to help young kids all over the world in English Learning as well as other 21st century skills. A world’s leading early-learning platform that seamlessly connects learning in class with learning at home.

Prosper Education 17 January, 2021

Ready, Set, Golf! Globe

Ready? Set, Golf! is a simple mini-golf game with some twists! Portals! Buttons to open up new paths! Hazardous waters, and more stand in the way between you and the goal.

16 June, 2018

Catscape Globe

Become a Ninja Cat and swing your way through the obstacle course of doom.

An Arcade style endless runner mobile game with simple one button control. Tap and hold the screen to grapple onto the ceiling and release.

25 February, 2015

Jam Games

About Me

Hey there! I'm a Unity and C# game developer who lives and breathes video games. Based in Sydney, Australia, I've been at it since 2013 and have released a bunch of titles across PC, mobile, and the Nintendo Switch, and have participated in many game jams. I've been using Unity since the early days, like version 3.0, and have been following its development closely ever since. This means I know the ins and outs of the engine and can adapt to any development scenario.

In addition to my game dev skills, I have a particular interest for writing editor tools and making the development process as smooth as possible. I love streamlining workflows, making things more efficient and user-friendly, and finding ways to automate repetitive tasks. This means I can not only improve the development process but also help my team members focus on the fun and creative parts of game development. I've got some skills in other parts of game dev too - I'm pretty handy with Photoshop, and know my around Blender.

My favourite game genre is JRPGs, Some of my all-time faves include Xenogears, The Witcher 3, the Mass Effect series, and the Legend of Heroes series, but I also love a variety of other genres like Strategy and Metroidvania.